[FEATURE] inFamous Second Son Left Me Disappointed

Posted on Jul 21 2014 - 12:04pm by Ryan Oehrli

A little over a week ago, some of the writers here at HSR got together and tried something new.  Meeting up via a Google Hangout, we discussed our picks for the best games of 2014 so far.  Mine was Infamous Second Son, the newest in Sucker Punch Studios’ Infamous series.

I’ve had quite the experience with Second Son.  This game was THE reason I bought a PS4.  For weeks it was the only thing I’d play on my shiny new system, and because of that I’ve beaten it four times now.  I’ve played my fair share, and admittedly enjoyed much of the experience.

But it didn’t deserve my vote for GOTY, and that’s because at the end of the day Second Son was a big let-down.  For weeks I flip-flopped between opinions on this subject, but after replaying the Infamous series in its entirety I’ve made up my mind.  I’ve finally found the right words to explain why Infamous Second Son left me disappointed.

delsin 1

There’s two things you should know before you continue reading.
1.  There are spoilers in this article.
2.  Much of my reasoning revolves around my thoughts on Infamous and Infamous 2.  This is a very comparative analysis.

So, as we dive into my private thoughts on Second Son, what IS Infamous?  And more importantly, what SHOULD it be?

In short, the Infamous series consistently revolves around super powers and the people who have them, throwing you into a big sandbox with some fun toys to tinker around with.  That’s what it is.

Inconsistently, it puts the player in a moral conflict, torn between good and evil.  This explores the deeper aspect of what having super powers truly means.  It begs the question of where YOU stand, and adds a sense of humanity to these charged up super-people.  That’s what it should be.

infamous choices

 Second Son has no moral struggle.  Decisions are few and far between, and when they are present, they’re treated with a grain of salt.  The only major difference between the good and evil stories are their endings.

Decisions seem big and important, but once they’re over you quickly realize it doesn’t matter what you choose.  Your actions don’t leave consequence on the world around you, making Second Son‘s narrative feel the same both times you play.

For example, Delsin’s brother Reggie dies near the end of the game.   Up until this point Reggie is a goody-two-shoes cop who takes his job very seriously.  Nothing about his character even faintly hints that he would be okay with his younger brother mowing down hundreds of innocent bystanders, so why the hell does he tell Delsin he’s proud of him in both the good and bad playthrough?  It makes no sense.

noooo reggie

What’s even worse is the way in which this unimportant and inconsequential morality system ties itself directly to the gameplay.  Like the two before it, Second Son allows you to upgrade your powers based on how good or evil you are.  What made it work so well in the games before it was that new powers were actually new powers.

For instance, in Infamous 2 I could upgrade my regular grenades to cluster grenades, sticky grenades, ice grenades that freeze enemies…so on and so forth.  It served a purpose and encouraged the player to push for good or evil karma.

While there is the rare cool improvement (being able to slow down time, or automatically subduing enemies with a headshot), they’re scarce in number.  The bulk are just a decrease in how much of your “power bar” you use.  Even then, the neater ones don’t compare to the variety Infamous 2 introduced, where you could practically customize your own Cole to suit your style of play.

cole

In fact, I can’t help but feel that Second Son is a step down from the superior Infamous 2 in nearly every way.  So is it fair to say a sequel is disappointing just because of the legacy the game before it carried?  I’d argue that, yes, it’s totally fair.  The entire point of a sequel is to improve on the entry that came before it, and well, Second Son just doesn’t do that.

It lacks the originality of Infamous, and it doesn’t change or produce anything new for the series like Infamous 2, so Second Son is caught in some awkward place that lacks inspiration.  Conceptually, things often SEEM new, like having multiple powers, but they’re just that – concepts. Bones with barely any meat.

Second Son is a great reflection of what “next-gen gaming” has mostly been about so far: taking something we’ve seen before and making it prettier.  Throw in a couple of minigames that make use of the touchpad and you have yourself a winner!

delsin dup

And there are so many other little things that irk me.  For every fascinating character like Reggie or Augustine, there’s another who’s an underdeveloped cliché, like Eugene or Fetch. As pretty as Seattle is, it’s nowhere near as varied as New Marais, and WHY did they do away with the User Generated Content? Or the side missions?  My head is swimming at this point.

I’m sure that by now people still reading are convinced I hate Second Son, but they’d be wrong.  I like Second Son.

My dismay is a direct result of expectations that were, quite frankly, way too high.  There are still plenty of reasons to pick up this open-world, action adventure game.  It’s a wonderful display of the PS4’s power and one of the best exclusives on the system right now, and hell, it’s another Infamous game.

So, what are your thoughts on this?  Am I an idiot, or do you agree with me?  Be sure to share your thoughts in the comments below.  Also, check out Tom’s review of Second Son.


1 Comment so far. Feel free to join this conversation.

  1. Daniel July 21, 2014 at 2:25 pm - Reply

    I agree with you buddy on everything, but the reason I didn’t go crazy over Second Son was because I was playing as a superhero who’s powers just felt SO WEAK against the enemies.

Leave A Response